How do I make a shader system to break 2D objects into multiple parts
How do I make an aura tha restore the color of the object using shader graph ?
What optimizations I made in my game Colorless Odyssey
How do I recreate my own system for particles and trails in Unity?
How do I make a final scene with my graphics engine ?
How do I make a physics engine from scratch ?
How I implemented rollback in my game
This explains my implementations and how it works